J/View3DPro Technical
FAQs
The following are some general FAQs for J/View3DPro. If you need installation
help, go to
J/View3DPro
Installation Instructions.
Do I have to know Java 3D to use J/View3DPro?
No, a little Java programming experience is all you need.
Do I have to be a Java programmer?
Some Java programming experience is needed. J/View3DPro consists of
Java classes so you can not directly use J/View3DPro from C or C++.
What other software do I need to run J/View3DPro?
You need J2SE 5 SDK or newer and the Java 3D 1.5 Runtime envrionment.
Go to http://java.sun.com
to download J2SE 5 and Java 3D. For Linux, you can find Java downloads
at www.blackdown.org
What hardware do I need to run J/View3DPro?
Any machine that can run Java 2 and Java 3D can run J/View3DPro. On
Windows, there are two versions of Java 3D, one that is implemented
on top of OpenGLTM and one that is implemented
on top of DirectXTM. We recommend that you use
the OpenGL version as it seems more stable. To get optimimum performance,
make sure you have a 3D card with an up to date version of the OpenGL
driver. Implementations of Java 3D for platforms other than Windows
are all based on OpenGL and so the OpenGL runtime environment is a requirement.
After I download J/View3DPro, how do I get started?
After installation, take a look at the demos and read the tutorial in
the docs directoryl. Then you are ready to start developing your own
applications with the help of J/View3DPro's API.
What are the dispose( ) methods used for?
Dispose( ) methods are similar to class destructors. Dispose ( ) methods
are used when resources need to be freed but there is a reference to
the object that would prevent the object from being destroyed. Dispose
( ) methods have good uses, but they can be a sign of poor design.
Who do I contact if I have helpful ideas about J/View3DPro?
You can contact
support@int.com.
How
do I run the J/View3DPro demos?
We recommend that you install Java 3D
into the JDK directory and set "JAVA_HOME" variable to point to the
JDK directory. After that, you can compile and run each demo by double-clicking
make.bat and runme.bat files.